James S. - 3D Graphics with XNA Game Studio 4.0 + Code

James S. - 3D Graphics with XNA Game Studio 4.0  + Code
James S. - 3D Graphics with XNA Game Studio 4.0 + Code
265.3 MB
Sean James - 3D Graphics with XNA Game Studio 4.0 + Source Code [2010, PDF, ENG]
Год: 2010
Автор: Sean James
Издательство: Packt Publishing
ISBN: 978-1-849690-04-1
Язык: Английский
Формат: PDF
Качество: Изначально компьютерное (eBook)
Количество страниц: 292 + исходный код.
A step-by-step guide to adding the 3D graphics effects used by professionals to your XNA games.
* Improve the appearance of your games by implementing the same techniques used by professionals in the game industry
* Learn the fundamentals of 3D graphics, including common 3D math and the graphics pipeline
* Create an extensible system to draw 3D models and other effects, and learn the skills to create your own effects and animate them
XNA is a very powerful API using which it's easy to make great games, especially when you have dazzling 3D effects. This book will put you on course to implement the same 3D graphics used in professional games to make your games shine, and get those gamers addicted! If you think 3D graphics is something that limits your games, then this book is for you.
3D Graphics with XNA Game Studio 4.0 is a step by step companion to implement the effects used in professional 3D games in your XNA games. By the time you're done with this book your games would have eye-catching visuals and 3D effects.
What you will learn from this book:
* Understand the fundamentals of 3D graphics and math.
* Create a flexible framework for building games
* Learn how to implement some of the most common and uncommon graphics techniques such as lighting and animation, using the XNA Framework.
* Work with HLSL and shaders.
* Create an architecture rendering and creating special effects.
* Improve your games with optimization techniques.
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